|January surface winds and pressure. It's probably wrong. Don't tell me if it is, because I don't give a crap|
In the end, with some creative airbrushing and a few extra gradient layers I whipped up, this is what I wound up with:
|I know it doesn't look much different than the last one, but there's shading there trust me.|
|Right about there...|
This really should be me motto for anything I do gaming-wise
I did come up with an interesting technique for the pressure gradients in the first map, driven by my near pathological aversion to hand drawing anything. I was able to adapt this tutorial to generate a layer with a bunch of contour lines, then select the ones I liked and cut and paste them. In the end, they look hand drawn - just not what they would look like if they were hand drawn by me (that red arrow in the image above? Took me four tries before it looked anything like an arrow - I'm a writer, not a drawer).