Monday, February 5, 2018

Facets in Retrolock

One of the Fate Core-like concepts that I really didn't want to part with was Aspects. Having a free form descriptor or tag makes characters a lot more flexible and interesting, and bypasses having an advantage/disadvantage system - along with the trouble involved with balancing the values, deciding what qualifies as an advantage or disadvantage, etc. But in keeping with the philosophy of not deviating too far from the project's Interlock roots, I didn't want to go whole hog with a Fate Fractal-like implementation.

Right now, the Facets are optional and are defined as short phrases that apply to an Ability or Skill - something unique, interesting or important about it. In keeping with the theme that modifiers to action rolls are full levels on the Risk Factor scale, a facet allows the character to lower the Risk Factor of an action by 1. I still haven't worked out how the economy for this looks, beyond a Fate-like system of moving chits or points around. I'm definitely open to suggestions.

Friday, February 2, 2018

Exploration


With the magic of triangle tables, about five years ago I put together some random tables for post-apocalyptic exploration. I've noticed a few tweaks I want to make still, but I figured I'd put them back out there again. These are intended for modern-ish or post-apocalypse settings. Hopefully, they have some semblance of logic (IIRC correctly I pulled percentages of land use area for multiple cities and based the distribution on that). That means no top secret research facilities in residential areas; it also means that (hopefully) buildings that are out of character for an area will be rare. The intention is to only roll as deep as you want. Sometimes all you need is a little kick in the noggin; sometimes you're just completely stuck. These tables should be an aid, not a crutch.

For those unfamiliar with the triangle table concept, you roll xDF (in this case, 5DF) and then count over for every "+" or down for every "-". For these tables, the general area is either determined or rolled, then the second table comes into play to determine the building category. Finally a specific table is referenced for the building type. Entries marked with a (+) or (-) denote adding an additional "+" or "-" result when rolling on the next table. The idea is that building categories different than the area's (like a Commercial building in a Residential area) are skewed more toward certain types of buildings.

You can grab the PDF file with the tables here. Enjoy!